![]() ![]() In simplified control mode, the Instructor also takes full control over the aircraft’s trim tabs, offsetting the influence of the propeller’s reaction torque and allowing the player to forget about this sometimes very unpleasant event. ![]() Nonetheless, in simplified control mode the Instructor continues to help the player, preventing them from performing maneuvers that are too sharp and not allowing them to enter extreme angles of attack that could lead to a stall or a spin. But even with mousejoy, control over the aircraft is fully given over to the player, and this is the main difference from MA. In the absence of a joystick, one can configure the controls for a mouse+keyboard combination, but this means the mouse has to be switched to mouse-joystick mouse, i.e. The use of this and the following modes assumes that the player has a joystick. This is the first of the experienced control modes, providing the player with direct control over the aircraft on its three independent axes – roll, pitch and yaw. Warthunder has 'Yaw' control on the mouse, which makes the control significantly better, because it gives rudder control, and it makes better control, especially for aiming. SP's mouse control is quite simple, sweeping the mouse back and foward is 'Pitch', and left and right is 'Roll'. 'Instructor', and I believe it's made to translate mouse control to joystick control. Warthunder's mouse control has something called an Both has 'mouse control', but it's kinda different.
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